![]() ![]() Expertise: 140 Rating / 26 Expertise (6.5%) That is, if you have rating sufficient to give you 25.5 expertise rating, you actually benefit from all 25.5 points of it, not only 25 as has previously been conjectured. This has recently been disproved and expertise, despite what the UI might lead you to believe, does not drop fractional points. Previous thinking was that expertise only worked in "chunks", that values are rounded down to whole integers. If you're an Orc: 98.37 expertise rating needed if you have an axe and/or fist weapon equipped in BOTH hands. When talented right, you need to gather 17*8.1975 = 140rating You will get 9 expertise from Unleashed Rage -talent 26-9=17 At level 80, that means I need 214 Expertise rating. You will receive 1 expertise from every 8.19 expertise rating 26 Expertise (6.5%) means your attacks cannot be dodged when you hit from behind. In a raid you can expect to get a 3% hit buff from moonkin druids or shadow priests. At level 80 thats 99 hit rating to cap specials.Īfter that, you need to cap your spell hit which is 17% (16% for alliance). We get 6% from Dual Wield specialisation so you need 3% from gear. Hit cap for specials (Stormstrike & Windfury Weapon) : However, you should always use your own brains (and enhsim) to decide what stat to go for! With high level gear, it's highly recommended to go for pure haste over all other stats. When you have capped hit, aim for capping expertise.Īfter that, you should try to find good balance between Crit, Haste and AP.ģ.1 Patch also brought Armor Penetration and Haste back in game.Īll classes benefit now 25% more from armor penetration and enhancement shamans now receive 30% more melee haste from Haste Rating. Hitrating is the most important stat to get capped due the fact that huge part of our dps comes from spells. In either case, you should never enchant or gem in order to get more STR.įirst of all, there is some VERY IMPORTANT stats which you should get capped. ![]() Personally I would choose STA over STR if items have same stats otherwise. Intellect: 1AP + Spell Crit, 15mana/1INTĮven when STR is higher in the list than Stamina, you should consider wether you like to have more health and thereby help healers job, or flat 1AP gain from 1 STR. Spirit: Spirit regens your health and mana over time. Ancestral knowledge boosts intellect even more, depending how many points you have in that talent. On top of that, you will gain also 1%spell crit from every 167int. With Mental Dexterity talent, you will also gain 1 AP / 1INT. Intellect: Shaman will get 15mana from every 1point of INT. Agility: Shaman will receive 1Attack Power(AP) from every 1 point of AGI plus 1%melee crit from every 83.33 Agility. Strenght: Shaman will receive 1Attack Power(AP) from every 1 point of STR Stamina: Every point of stamina provides 10hp for shaman. You can find many discussions about different speccs and talents later on in this thread, so just pick what suites you the best. Someone can't live without instant Ghost Wolf and another is just too lazy to drink in every turn and therefore speccs for maximized manaefficiency. Remember this: The best specc is only the one which you enjoy playing the most! In the end, It's up to you what talents you want to prioritize over other. This has been discussed multiple times and for now it seems that with small modifications due everyone's play style, gearing and personal favors:Īll talent builds has their Pro's and cons. Spell Rotations (not actually rotation, but priority list!) This post will be split into five sections:Ĥ. It's out of date from some parts of it, but basic numbers haven't changed anywhere. Thanks to Agash for the idea and whole shaman community for the information provided!įirst of all, read this guide. Gathering up some ideas, tips and advices. ![]()
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